Quantcast
Channel: Geeks OUT RSS
Viewing all articles
Browse latest Browse all 3343

Rise of the Gaymers

$
0
0
Gay gamers, or "gaymers," are becoming much more of a community, and the videogame industry is starting to listen.

The Bloomberg Businessweek piece linked here addresses the fact that queer voices have been getting louder in the gaming industry and in its fanbase, and that this is leading to changes in videogames themselves (as well as to the creation of major gaymer community events like the upcoming GaymerX2 convention). From Bioware's addition of same-sex romances in their games to the creation of a gay game developer lead character on HBO's 'Looking,' the videogame industry's traditional monolith of straight-white-maleness is starting to show a few cracks and beginning to shift toward meaningful change (though not, of course, without some backlash or without the natural pain of transition).

I'd add to this and go into it a bit deeper by discussing the fact that the GDC [Game Developers Conference], the biggest gaming conference oriented toward actual industry professionals, has a substantial number of sessions about feminism and queer inclusiveness this year (most of which actually look quite interesting).

You can look at their "advocacy" session track here: GDC 2014 Session Scheduler

 

Here we see a number of sessions oriented toward combating and helping people understand racism, misogyny, and homophobia, but also a seeming understanding that gaming is (at the moment) an important part of the socialization of young boys. This is not to say that videogames cause children to engage in school shootings, but rather that they may inadvertently instill values of competition over cooperation, aggression over understanding, and so on.

We should take a lot of hope from the fact that the videogame industry's most important professional conference has class sessions with names like "How To Subversively Queer Your Work,""How To Be A Better Ally," and "Accessibility: Lessons Learned from Designing for Gamers with Disabilities." 

Videogames are increasingly a part of our culture and an increasingly normal part of the way we play; democratizing this space and turning it into one where everyone feels safe is essential toward extending social acceptance to all, especially to children who don't have easy access to positive representations of queerness anywhere else.

N

Viewing all articles
Browse latest Browse all 3343

Trending Articles